This typographical logo was inspired by several documentaries I’ve recently watched about the Bauhaus school of design. Bauhaus, was a German art school operational from 1919 to 1933 that combined crafts and the fine arts, and was famous for the approach to design that it publicized and taught.
I have been growing dissatisfied once again with my creative business pursuits in the virtual world. I get most excited when I am designing and building something new – getting my grip firmly on a new idea and seeing it through – but once it is completed I stand back, soak in the moment of accomplishment and then walk away to the next thing.
This is how art is supposed to work.
Unfortunately virtual businesses, as in Second Life, do not operate this way. Unless you are there beating them to death daily and nightly, nobody gives a shit about them. In the past (when I made a lot of money) this did not bother me but now (on Social Security Retirement) paying $25.00 a month to run a virtual beach venue that no one goes to seems pretty stupid. That money could go towards real life needs.
Tonight I watched a talk between world famous book jacket designer, Chip Kidd (think of the iconic Jurassic Park graphic) and the man who designed, among a million other things, the I Love NY graphic – Milton Glaser.
I love watching talks given by people whose work I admire greatly and whose opinions I value deeply – these 2 men fall into that category. What they exude (and what I crave) is a solid sense of personal satisfaction from their work.
Having your work become part of the general public consciousness, as theirs did, is perhaps the highest achievement an artist or designer can attain. Sometimes I think that perhaps I am more of a designer than a true artist – as designing things seems to be the most fun aspect of any project for me – designing it and bringing it from idea into form … just like my new 2019 logo says …
I love birthing ideas but not babysitting them. Once an idea of mine has found its way into the world it begins its own life. Most of them have mundane existences, but every once in a while, like in the case of Caper in the Castro, the idea will go on to have one hell of a life of its own and even leave its own historic legacy.
Honestly, that’s really more than I ever asked for – to create something that would become part of American history and help change the social narrative for an entire subculture. I never set-out to do that. But there it is and here I am. I created and published the world’s first gay and lesbian computer game. From an idea – not unlike any other ideas I have everyday, all the time. All it was in the beginning was an idea.
That chair you are sitting in, the device you are using to read this blog, that cup that holds your coffee, the car you drive to work … everything began as just an idea in someone’s head. One of my favorite quotes, which some have attributed to the Buddha is this –
“We are what we think. All that we are arises with our thoughts. With our thoughts we make the world.”
But I digress – the topic of this post is gaining satisfaction from one’s work. And I guess that’s the question I have been asking myself a lot lately – what brings me satisfaction as a creator? Why have I not been feeling enough satisfaction from what I do? How can I attain more satisfaction?
Until next time …